#include "nv_l40_memory.h"
#include "mc/log.h"

namespace dev {

bool nv_l40_memory::start() {
    elog("nv_l40_memory start.");
    return true;
}

bool nv_l40_memory::stop() {
    elog("nv_l40_memory stop.");
    return true;
}

bool nv_l40_memory::init(mc::mutable_dict& config, const mc::dict& connector) {
    elog("nv_l40_memory init.");
    try {
        from_variant(config, *this);
        // NVIDIA显存特定初始化
    } catch (const std::exception& e) {
        elog("nv_l40_memory init failed, exception: ${exception}", ("exception", e.what()));
        return false;
    }
    return true;
}

bool nv_l40_memory::reset_default_properties() {
    m_memory.Manufacturer            = "";
    m_memory.PartNumber              = "";
    m_memory.Utilization             = 0;
    m_memory.DoubleBitErrorPageCount = 0;
    m_memory.SingleBitErrorPageCount = 0;
    return true;
}

bool nv_l40_memory::read_memory_temperature() {
    // 实现显存温度读取
    return true;
}

bool nv_l40_memory::read_memory_ecc_status() {
    // 实现显存ECC状态读取
    return true;
}

bool nv_l40_memory::read_memory_bandwidth() {
    // 实现显存带宽监控
    return true;
}

} // namespace dev

MC_REFLECT(dev::nv_l40_memory, ((m_memory, "bmc.dev.Memory")))